VR Headset of the Year
Winner: Rift by Oculus
HTC – Vive
Razer – OSVR
Sony – PlayStation VR
Starbreeze – StarVR
Mobile VR Headset of the Year
Winner: Daydream View by Google
Awarded to companies producing outstanding mobile virtual reality headsets. Emphasis is placed on the mobile headsets design, feel, functions and features. This award is given only to mobile virtual reality headsets that provide portable functionality for VR.
Merge VR – Goggles
Samsung – GearVR
Homido – V2
VR Hardware of the Year
Winner: Touch by Oculus
Allowing a versatile range of controllers and sensory devices to enter the mix, VR hardware of the year places the spotlight on entries that focus on technical and design execution. This award is geared towards hardware specifically created to enhance a user’s Virtual Reality experience through an add on device for VR.
Somniacs – Birdly
Leap Motion – Leap Motion
NullSpace VR – Hardlight Suit
Ultrahaptics – Ultrahaptics
VR Game of the Year
Winner: Raw Data by Survios
Focusing on the use of Virtual Reality within games is the VR game of the year award. This combines the ingenuity and creativity that it takes to make a successful game along with the innovative use of movement that makes an experience worth while.
Owlchemy Labs & Adult Swim Games – Rick and Morty: Virtual Rick-ality
Epic Games – Leap Motion
Dylan Fitterer – Audioshield
Playful – Lucky’s Tale
Steel Crate Games – Keep Talking and Nobody Explodes
Tender Claws – Virtual Virtual Reality
Vertigo Games & Jaywalkers Interactive – Arizona Sunshine
SUPERHOT Team – SUPERHOT VR
Rebellion – Battlezone
Ready At Dawn – Lone Echo
Innovative VR Company of the Year
Winner: G’Audio Lab
Virtual Reality is a constantly evolving landscape that requires innovative thought leaders to pave the way by leading by example through first-to-market developments. Additional points are given to companies that place focus on their company culture and policies along with how sustainable their practices are.
Technicolor Experience Center
VR Experience of the Year
Winner: Tilt Brush by Google
Experiences are what makes Virtual Reality come to life. VR experience of the year is awarded to companies that produce and execute a truly outstanding, quality experience which has resulted in positive user feedback.
WEVR – theBlu
Horizons Studio – Horizons VR
Against Gravity – Rec Room
Google – Google Earth VR
Magnopus – Mission:ISS
BBC & REWIND – Home – A VR Spacewalk
Toast – Richie’s Plank Experience
Most Creative use of Marketing in VR
Winner: IKEA VR by IKEA
Virtual Reality gives marketers a new weapon to reach further demographics in increasingly creative ways. Judges look towards marketing campaigns that integrate Virtual Reality within the majority of the project. Particular focus is placed on the originality and creativity behind each marketing campaign.
Greenpeace – Virtual Explorer
Idea Studio – UNICEF 360°
Ford Motor Company / GTB Agency – Ford F-150 Raptor: Born to Baja
Pebble Studios – ABC – ‘Catch Jack’ Time After Time
Magnopus – Mission:ISS
Imagination & REWIND – Jaguar Electrifies – The Future Is Now
Kuju – The Chainsmokers: Paris VR
Framestore – Fantastic Beasts and Where to Find Them: VR
RSA VR – Alien: Covenant In Utero | A Virtual Reality Experience
Infinite360 – Capital Creates Change
Interactive VR Media/Film of the Year
Winner: Allumette by Penrose Studios
Working to create an immersive, spatial and original VR media is very new territory for most designers and cinematographers. All nominations must substantially feature virtual reality within their media and work to create a comfortable and enjoyable experience for the viewer. Additional attention is given to the use of positioning and movement within the media. Can include short film, interactive pieces and design work within VR.
5th Wall – ‘The Mummy’ Zero Gravity Stunt VR Experience
Google – Tabel
Baobab Studios – INVASION!
Anotherworld VR – KOBOLD VR
Hver Sin Stilhed – Separate Silences
VR Startup of the Year
Without new startups creating innovative solutions and driving forward ambition within the industry, virtual reality would not be where it is today. Commending small businesses with proven business models is VR startup of the year.
Best use of VR in Education and Training
Winner: ITI Crane Simulator by Industrial Training International
Awarded to companies or individuals who have demonstrated practical and innovative uses of VR in education and training. This applies to any industry that has used VR to aid in experiences, videos, games and more (providing it has a positive educational use).
Unimersiv – Virtual Reality Educational Experiences
Make Real – PROCAT
Leicester Fire and Rescue Service – VF4-360
VirtualSpeech – VirtualSpeech
Boulevard Arts, Inc. – Boulevard
Cerevrum Inc. – Skill Hub VR
Make Real – EDF Energy “Reactor Builder’
Alchemy VR – Space Descent VR with Tim Peake
Best use of VR in Healthcare
Winner: ImmersiCare by Tribemix
VR is changing the healthcare industry in very big ways. This is awarded to companies or individuals innovating healthcare through the use of VR and can incorporate both training and educational elements providing it is directly linked to healthcare.
AiSolve – VRSIMS
Osso VR – Osso VR
Vivid Vision – Vivid Vision
Best out of home VR Entertainment
Winner: Ghostbusters: Dimension by The VOID
Out of home VR entertainment brings a new level of immersion to theme parks, cinemas, attractions, museums and more. Nominees for this award have researched, implemented and carried out a truly outstanding, quality experience which has resulted in a high level of user satisfaction. to healthcare.
Universal Parks & Resorts – The Repository
Thorpe Park Merlin Entertainment – Derren Brown’s Ghost Train
Zero Latency – Zero Latency
REWIND & Welsh National Opera – Magic Butterfly
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