VR Headset of the Year
VR headset of the year is awarded to companies producing outstanding Virtual Reality headsets year on year. Emphasis is placed on a headsets design, feel, functions and features. This award is given only to Virtual Reality headsets, not augmented reality headsets.
VR Hardware of the Year
Allowing a versatile range of controllers and sensory devices to enter the mix, VR hardware of the year places the spotlight on entries that focus on technical and design execution. This award is geared towards hardware specifically created to enhance a user’s Virtual Reality experience through an add on device for VR.
Owlchemy Labs & Adult Swim Games
Rick and Morty: Virtual Rick-ality
Steel Crate Games
Keep Talking and Nobody Explodes
Virtual Virtual Reality
Vertigo Games & Jaywalkers Interactive
Ready At Dawn
Innovative VR Company of the Year
Virtual Reality is a constantly evolving landscape that requires innovative thought leaders to pave the way by leading by example through first-to-market developments. Additional points are given to companies that place focus on their company culture and policies along with how sustainable their practices are.
Technicolor Experience Center
Google Earth VR
BBC & REWIND
Home – A VR Spacewalk
Richie’s Plank Experience
Most Creative use of Marketing in VR
Virtual Reality gives marketers a new weapon to reach further demographics in increasingly creative ways. Judges look towards marketing campaigns that integrate Virtual Reality within the majority of the project. Particular focus is placed on the originality and creativity behind each marketing campaign.
Ford Motor Company / GTB Agency
Ford F-150 Raptor: Born to Baja
ABC – ‘Catch Jack’ Time After Time
Imagination & REWIND
Jaguar Electrifies – The Future Is Now
The Chainsmokers: Paris VR
Fantastic Beasts and Where to Find Them: VR
Alien: Covenant In Utero | A Virtual Reality Experience
Capital Creates Change
Interactive VR Media/Film of the Year
Working to create an immersive, spatial and original VR media is very new territory for most designers and cinematographers. All nominations must substantially feature virtual reality within their media and work to create a comfortable and enjoyable experience for the viewer. Additional attention is given to the use of positioning and movement within the media. Can include short film, interactive pieces and design work within VR.
‘The Mummy’ Zero Gravity Stunt VR Experience
Hver Sin Stilhed
Best use of VR in Education and Training
Awarded to companies or individuals who have demonstrated practical and innovative uses of VR in education and training. This applies to any industry that has used VR to aid in experiences, videos, games and more (providing it has a positive educational use).
Virtual Reality Educational Experiences
Leicester Fire and Rescue Service
Boulevard Arts, Inc.
Skill Hub VR
EDF Energy “Reactor Builder’
Industrial Training International
ITI Crane Simulator
Space Descent VR with Tim Peake
Best out of home VR Entertainment
Out of home VR entertainment brings a new level of immersion to theme parks, cinemas, attractions, museums and more. Nominees for this award have researched, implemented and carried out a truly outstanding, quality experience which has resulted in a high level of user satisfaction.