Best use of VR in Education and Training

Submission Deadline:

Submissions are closed

Awarded to companies or individuals who have demonstrated practical and innovative uses of VR in education and training. This applies to any industry that has used VR to aid in experiences, videos, games and more (providing it has a positive educational use). Must be beyond a concept phase and have real life case studies.

  • Retention
  • Innovativity
  • Educational Impacts
  • Training practicality
  • Implementation
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